ceramic animated type
I dream in professional deformation, it’s weird and great at the same time. My character is chosen at the beginning of my dream, like a video game. I set the rules for things to happen and during the evolution of the story i adjust the rules. not as a cheat code but as a developer of character and game play. I don’t dream simple shooters or logic puzzles, i develop complex simple experiences. They have nuance, emotion and a lot of tender moments. There’s also a great deal of awe, of mind boggling little miracles that i know anyone else will be able to recreate and experience in the some pure form later. When a task is about skill, the perfect button combo or quick trigger skill does not cause a storm of absolute mayhem or hyper shape moving all over. Instead it becomes a field of color, a feeling of awe, of beauty. When the combo is not that perfectly executed, the experience still is there, but maybe the layers that create the beauty are lined up a millimeter or two off from each other. Creating exactly the same experience but in a very different way. When a texture presented does not fit or simply is not to my liking, I pause and replace. not often do i recreate, cause they seem to be all right there to choose from. Two objects move side by side, loose each other and find each other again, ‘cause it is one of the main objectives in this game. They fight a battle not good or bad. Thru these experiences they make new rules, new realities for them selves and when they place their truth represented by simple graphical cliches that were never before designed in such a perfect way, on a weird looking round shaped leaf, and set it off to blow away in he wind, hoping it to go higher, some antagonist returns, at first confused by what the world it helped creating is, cause the antagonist itself has never seen it in such strange light, then moving forward thinking of not thinking, or maybe simply moving in a direction ‘cause that seems to be what antagonists do, and how the idea of refueling, be it a freshly applied patch of code or a representation of orange juice, will help redirecting the game to it’s former level. the leaf stops climbing when a sun comes up and seems to make the world heavier. It lands where the two can see it still, too far away, in the liquid. and they understand that their life is right in front of them and it will never be better. That’s when i wake up and try to write it down. I never get it right tho, last night’s for example had actual money involved, and there was family too at some point and a few very specific buildings. But they make less sense than the part i logically connected, so i’ll stick to writing what i get my head around. maybe tomorrow life will be different.
